Two new continents, six allied races, level improvements, and much more.
During its World of Warcraft-focused panel today at BlizzCon, Blizzard shared a bunch of new details about the game’s next expansion, Battle for Azeroth.
The expansion sees the Alliance and Horde in all out war. As such, players will need to seek out lost territories and new resources for the epic battle. World of Warcraft: Battle for Azeroth features two new continents, Kul Tiras and Zandalar, as well as new dungeons and raids, and a level cap of 120.
Those in the Alliance will travel to Kul Tiras. This ancient human kingdom has a navy that the Alliance really wants, and to receive their aid, players will need to help them with their problems. The area is broken into three regions. Tiragarde Sound, the capital of Kul Tiras, is led by Katherine Proudmoore. There are monster hunters in this area, and the region has trouble with pirates. There’s also a wooded region called Drustvar, as well as the lush green Stormsong Valley, which provides ships to Kul Tiras.
Meanwhile, the Horde will travel to Zandalar, an ancient troll empire, which is also broken into three regions. They have a formidable naval force, but are in turmoil. Zuldazar is the capital of the Zadalari, which is ruled by King Rastakhan. Here you’ll investigate an uprising and seek to stop blood troll invaders. Nazmir, which was once a lush forest, is now a festering swamplands filled with blood trolls. Players will have to enlist the help of the powerful Loa as the brave this region. Finally, there’s Vol’dun, a desert where criminals are sent into exile. Here players will meet the Vulpera, the native fox people of the land, and face off against the Sethrak.
In Battle for Azeroth, you’ll play through custom quest content to bring new allies into your faction. Playing through these quests will unlock the ability to play as these new allied races, which start at level 20. A total of six allied races are planned for launch, with more to come in the future. For the Horde, they include the Nightborne, Highmountain Tauren, and Zandalari Trolls. Meanwhile the Alliance will have the Void Elves, Lightforged Draenei, and Dark Iron Dwarves.
Additionally, Players will have a special medallion known as the Heart of Azeroth, which is an artifact that can be leveled up by Azerite and used to empower their armor.
The expansion will also feature Island Expeditions, where players will explore uncharted islands, and the Alliance and Horde will engage in skirmishes over resources. Island Expeditions will feature 3-player co-op gameplay, various objectives, and AI opponents to race against. Battle for Azeroth will also feature Warfronts, which are large scale battles inspired by Warcraft III’s RTS roots. They will be 20-player cooperative raids, where you’ll build structures, research upgrades and lead your troops to victory.
Once players hit level 120, the entire world will open up. World Quests and Emissaries will be available at max level. Level improvements are also on the way. Beginning with patch 7.3.5, players will see expanded zone scaling, where zones have level ranges with caps, as well as added flexibility in the order in which you can approach the prior expansions.
There are also PvP updates, including new arenas in Tiragarde and Zuldazar. Also on the way is a new Battleground called Seething Shore, a preview of which is coming in patch 7.3.5. Additionally, Blizzard is removing the PvE vs. PvP server division and providing the choice to opt into PvP.
While you patiently await the arrival of Battle for Azeroth, check out our history of Azeroth and the Warcraft universe.
Alex Osborn is a freelance writer for IGN. Find him on Twitter at @alexcosborn.